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Author Topic: Healer Recruitment: PENDING. Read This First  (Read 2910 times)
Estabanana
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Recruiter extraordinaire


« on: July 30, 2009, 05:43:24 pm »

Welcome to the Unity Path healer recruitment forums.

The Unity Path healing team currently has a couple of triallists and so wont be recruiting anyone else in the immediate future, however, we are still interested in applications from the following:

1x Restoration Druid
1x Restoration Shaman

However, all healer applications will be looked at as we may be able to take exceptional applicants.  Please note that making an application does not necessarily guarentee you a trial.

The basic application template can be found here.


Unity Path are among the oldest raid forces on Earthen Ring. Raiding since summer 2005, we have constantly been among the top groups on the realm.
During the BC we cleared all content. We were the only raidforce on ER to kill M'uru before the nerf. We achieved server first kills from Felmyst onwards.
We have cleared all pre 3.3 content, including hardmodes and achievements such as Algalon, Yogg0 and Tribute to Insanity.  ICC progress is currently at 12/12 on normal and 11/12 hardmodes.  Halion has also been defeated in 25-man hardmode.

Requirements:

    * Enchants: ALL items that can be enchanted are expected to be enchanted with the best enchants available. This includes Helm, Shoulders and Leggings armor patches/glyphs. Leg patches are expected to be the high quality versions. You are expected to be exalted with the Sons of Hodir (or have the Inscription profession).
    * Gems: You will have epic quality gems in all gem slots as well as a proper meta gem if your helm has a meta socket.
    * Gear/Experience: Our main focus is on the Lich King 25 (Heroic), your gear and experience must allow you to be competitive in this environment.
    * Spec: You will have a pure, raid-optimised, PvE spec.
    * Voice Comms: We use ventrillo during raids to brief, coordinate, discuss. This is a requirement for everyone. Having a microphone is a bonus but you must be on vent and able to hear what is being said. We will not type instructions in the raid chat. If you can not hear for whatever reason then you will be replaced for that raid.
    * Attendance: Members are required to be available for at least 2 raids + 1 standby per week on average (Read near the end of this thread for info on standbys).  The more flexible you are with this, the better.  See here for the current raid schedule.  Yes you may go on holiday for 10 days.  No you cannot spend 3 weeks attending 1 raid without a good reason. You will attend heavy wipe nights too.  Wipe-aversive attitude is not encouraged.
    * Communicate: We expect you to be easy to reach. We do not encourage people to log in 5 minutes before the raid invites and disappear after the raid ends. Let us know what your alts are, communicate with us. Read the forums. When we reach a boss you will have read the tactics thread. This is not optional.
    * Knowledge: Blizzard changes things from time to time.  You are expected to have a sound knowledge of your class, keeping up with these changes.
    * Consumables: In a Unity Path raid you are expected to use the relevant consumables at all times.  Pots/flasks/elixirs/food etc.
    * Criticism: Nobody is perfect.  Being able to take criticism and learn from it is a must.



Recruitment Process
There are four phases to someone joining Unity Path. These are, in order:

    * Applicant: This starts when you apply. Discussion among UP officers takes place and a decision is made. We may or may not contact you depending on our current needs.
    * Tryout: This phase lasts for 5 raids. During this phase you do not get loot entitlement. You do not earn nor spend DKP. If no member or recruit needs an item that drops, then that item will be given to you free of charge.
    * Recruit: This phase lasts for exactly 7 raids. During those you earn and spend DKP normally, but you are still behind members in loot priority.
    * Member: It's too late to regret!


During this process we expect you to remain unsaved for all 25 man instances. This practically means that you can not keep raiding with your current group if you have one. You may join other 10 man raids although we do organise in-house 10 man runs that you will be possibly invited to attend.


Preparation - Joining Raids
When there is a raid planned, you are expected to be ready for invites.
"Ready" means you will be repaired, restocked, ungrouped and outside BGs/Instances. "Ready" also means that if you are about to join a new boss fight, you will have read up on tactics and be prepared.  Do not expect a written briefing 30 seconds before the pull.  You will not get one.


Standbys, Sit-outs aka Warming the Bench
We use a standby system to cover for DCs, RL emergencies and so on.  A member will earn 50% DKP for the period s/he is on standby.  In return s/he will be expected to join the raid on very short notice when needed and for as long as s/he may be needed.  All members will be asked to do standbys.  This is not an option.  Being on standby means that you will either be on your main or some known alt and/or on ventrillo.  It is best if you can be on ventrillo in all cases (in any channel; you don't have to be in the main lobby and hear all the spam).  As a general rule, we will summon you to the raid instance but before accepting the summon you will have roughly 30 seconds to repair and restock.  If you join a 5 man run or anything, make sure your team knows that you may have to leave in very short notice. "Give me 10 mins to kill the last boss" will not be accepted. Standbys last for the entire raid. You may not opt to be on standby until 10 or from 9 onwards.  Both recruits and tryouts may be asked to warm the bench.


Should you have any questions at all feel free to contact myself (Estana) or Norinia or Thorill in game or via PM on these forums.

Happy healing!

/The Unity Path healing quorum.
« Last Edit: July 27, 2010, 02:30:54 pm by Estabanana » Logged




You see there's this thing called "aggro". It's a very complicated , technical roleplaying expression.  Loosely translated, it means "The priest dies".
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