Unity Path is currently looking for 2 Tanks, any class considered
For further information, please contact Minbrah or Chalace
Note: Epic Gems are RequiredApplication TemplatePlease copy the template below and paste it in a new thread with your answers.
Character Name:
Class:
1) Show us your character:
* Please provide a link to your itemisation, via the WoW Armory.
* Explain your choice of gear, gems and enchants and how this benefits you.
* Please provide a link to your current talent build, and include a link to your offspec too
* Explain the reason for your choice of talents, and how they benefit you in 25 man raiding ?
* What glyphs are you using and why?
* What professions did you pick, and why?
2) Availability
* How does your availability fit our requirements ?
* Do you consider yourself flexible ?
* How active are you online outside raids ?
3) Your Experience:
* What characters have you been raiding with?
* What is your previous raiding experience (Vanilla/Outland/Northrend)?
* What groups have you been a member of ?
* Why did you choose to leave them?
4) Sell yourself
* Why do you wish to join Unity Path?
* Do you know any of the existing Unity Path members?
* How will Unity Path benefit from recruiting you?
* Have you played any other MMO's?
5) Extra information
* How is your connection/PC ?
* What raid addons do you use ? Please provide a screenshot of your UI during a raid
* Please provide a link to WoL/similar showing your peformance ?
* How do you keep up with the latest class/spec changes ?
If there is any information you would like to add to your application, or questions you would like to ask, please feel free to do so.
Raiding Schedule (all times in server time, i.e. CET)
1. Wednesday
2. Thursday
3. Friday
4. Saturday
5. Sunday
We start forming raids at 19:00. Raids normally end at midnight though sometimes we will extend a raid past midnight.
Requirements: * Included armor/dodge/parry/hit/expertise and health in the application
* Enchants: ALL items that can be enchanted are expected to be enchanted. This includes Helm, Shoulders and Leggings armor patches/glyphs. Leg patches are expected to be the high quality versions. You are expected to be exalted with the Sons of Hodir (or have the Inscription profession).
* Gems: You will have epic quality gems in all gem slots as well as a proper meta gem if your helm has a meta socket.
* Gear: Your gear kit should be mainly PvE items. ilevel 251+ epics should make up the majority of your kit.
* Spec: You will have a pure, raid-optimised, PvE spec.
* Voice Comms: We use ventrillo during raids to brief, coordinate, discuss. This is a requirement for everyone. Having a microphone is a bonus but you must be on vent and able to hear what is being said. We will not type instructions in the raid chat. If you can not hear for whatever reason then you will be replaced for that raid.
* Attendance: Members are required to be available for at least 2 raids + 1 standby per week on average (Read near the end of this thread for info on standbys). The more flexible you are with this, the better. See here for the current raid schedule. Yes you may go on holiday for 10 days. No you cannot spend 3 weeks attending 1 raid without a good reason. You will attend heavy wipe nights too. Wipe-aversive attitude is not encouraged.
* Communicate: We expect you to be easy to reach. We do not encourage people to log in 5 minutes before the raid invites and disappear after the raid ends. Let us know what your alts are, communicate with us. Read the forums. When we reach a boss you will have read the tactics thread. This is not optional.
* Knowledge: Blizzard changes things from time to time. You are expected to have a sound knowledge of your class, keeping up with these changes.
* Consumables: In a Unity Path raid you are expected to use the relevant consumables at all times. Pots/flasks/elixirs/food etc.
* Criticism: Nobody is perfect. Being able to take criticism and learn from it is a must.
Recruitment ProcessThere are four phases to someone joining Unity Path. These are, in order:
* Applicant: This starts when you apply. Discussion among UP officers takes place and a decision is made. We may or may not contact you depending on our current needs.
* Tryout: This phase lasts for 5 raids. During this phase you do not get loot entitlement. You do not earn nor spend DKP. If no member or recruit needs an item that drops, then that item will be given to you free of charge.
* Recruit: This phase lasts for exactly 7 raids. During those you earn and spend DKP normally, but you are still behind members in loot priority.
* Member: It's too late to regret!
During this process we expect you to remain unsaved for all 25 man instances. This practically means that you can not keep raiding with your current group if you have one. You may join other 10 man raids although we do organise in-house 10 man runs that you will be possibly invited to attend.
Preparation - Joining RaidsWhen there is a raid planned, you are expected to be ready for invites.
"Ready" means you will be repaired, restocked, ungrouped and outside BGs/Instances. "Ready" also means that if you are about to join a new boss fight, you will have read up on tactics and be prepared. Do not expect a written briefing 30 seconds before the pull. You will not get one.
Standbys, Sit-outs aka Warming the BenchWe use a standby system to cover for DCs, RL emergencies and so on. A member will earn 50% DKP for the period s/he is on standby. In return s/he will be expected to join the raid on very short notice when needed and for as long as s/he may be needed. All members will be asked to do standbys. This is not an option. Being on standby means that you will either be on your main or some known alt and/or on ventrillo. It is best if you can be on ventrillo in all cases (in any channel; you don't have to be in the main lobby and hear all the spam). As a general rule, we will summon you to the raid instance but before accepting the summon you will have roughly 30 seconds to repair and restock. If you join a 5 man run or anything, make sure your team knows that you may have to leave in very short notice. "Give me 10 mins to kill the last boss" will not be accepted. Standbys last for the entire raid. You may not opt to be on standby until 10 or from 9 onwards. Recruits may be asked to warm the bench. Tryouts will not.