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Author Topic: Malkorok (Boss 9)  (Read 1223 times)

Offline Tagan

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Malkorok (Boss 9)
« on: August 20, 2013, 09:02:10 pm »
« Last Edit: September 11, 2013, 07:23:32 am by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Malkorok (Boss 9)
« Reply #1 on: September 11, 2013, 09:12:16 am »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Malkorok (Boss 9)
« Reply #2 on: September 17, 2013, 10:28:57 pm »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Malkorok (Boss 9)
« Reply #3 on: October 05, 2013, 11:06:13 am »
Malkorok himself uses several abilities against your raid.

Fatal Strike  is a stacking debuff that Malkorok applies on his current tank. Each stack increases the target's damage taken by 10% for 30 seconds. This ability requires a tank switch.

Seismic Slam deals a massive amount of Physical damage to a random raid member, knocking him up into the air. Any allies within a 5-yard radius also take the same damage and are also knocked up. Malkorok uses this ability roughly every 15 seconds.

Arcing Smash is a series of three frontal cone attacks that Malkorok casts in random areas of his platform, about 15 seconds apart. The attacks deal a massive amount of Physical damage.

Breath of Y'Shaarj is an ability that Malkorok uses about 10 seconds after the third frontal cone attack of Arcing Smash. This ability deals a lethal amount of Shadow damage to anyone standing in the areas of the platform that had been affected by the previous three Arcing Smash frontal cone attacks.

Imploding Energy is an ability that Malkorok uses roughly every 15 seconds. It creates a number of void zones (3 in 10-man, 7 in 25-man) on the ground that, 4 seconds after appearing, deal a very high amount of Shadow damage to any players standing in them. If there is not at least one person damaged by each void zone, then the entire raid takes a very high amount of Shadow damage instead.

Tactic

Your tanks must perform a tank switch on Malkorok, in order to handle the Fatal Strike debuff.

Your raid should be spread out around the platform to minimise the damage taken from Seismic Slam.

Raid members must avoid getting hit by Arcing Smash Icon Arcing Smash, and they must also avoid being in the locations affected by Arcing Smash when Breath of Y'Shaarj is cast.

Each Imploding Energy void zone must be soaked.

When Malkorok reaches 100 Rage, he enters the Blood Rage phase for 20 seconds. At the end of the phase, he goes back into the Might of the Kor'kron phase.

Blood Rage causes each of Malkorok's melee attacks to deal an extremely high amount of Physical damage split among all raid members in a cone in front of him.

Displaced Energy is a debuff that Malkorok applies on random raid members. It deals Shadow damage every 3 seconds for 9 seconds. When the debuff expires or is dispelled, it explodes dealing a massive amount of Shadow damage to all players within 8 yards. Players who are affected by Displaced Energy do not take damage from the explosion.

When the Blood Rage phase ends, Malkorok gains a stack of Relentless Assault, a buff that increases his damage done by 25% until the end of the fight.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Malkorok (Boss 9)
« Reply #4 on: October 06, 2013, 09:00:07 am »
Did this on flex lastnight (had 13 though so made soaking a little less rng) and it was pretty easy, nearly a 1 shot, wiped at 8% I think on the first pull).

It's definitely a 3 healer fight (or 2 well geared healers).
Ranged/healers must spread around the room for soaking.
1 melee will be assigned to soak the pool closest to the middle of the room so we don't have half the raid running for that one.
Someone will mark the zones where he has done Arcing Smash so we can easily see where Breath of Y'Shaarj will be cast.
Stack up on the boss in P2, if you get the debuff run away so you don't blow up the raid.
Rinse and repeat until boss dies.

Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Irisiri

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Re: Malkorok (Boss 9)
« Reply #5 on: October 06, 2013, 11:49:26 am »
1 melee will be assigned to soak the pool closest to the middle of the room so we don't have half the raid running for that one.

I think on Normal we will need to rotate a bit on this duty because the damage will be higher - each one you soak eats about 1/2 your shield so it might be challenging to keep it up.

Offline Tagan

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Re: Malkorok (Boss 9)
« Reply #6 on: November 23, 2013, 11:52:38 am »
Achievement: Transform a Corrupted Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty.

Taken from WoWhead...

At the bottom of the stairs to Malkorok's platform is a corrupted Skullsplitter. For the achievement you need to kite him into Malkorok's room and then make him sit in the Breath of Y'shaarj where he will transform into the achievement mob.

Some important notes:

- The Skullsplitter will do Arcing Blast a couple times followed by his Breath of Y'shaarj which will kill anyone standing on it. I would recommend marking the Splitter's Arcing Blast with a certain colour mark as to avoid confusion with Malkoroks.
- Position the Skullsplitter in the middle so that his Arcing Blasts are not skewed awkwardly across the platform
- Use a stun or knockback to ensure the mob is inside Malkorok's Breath of Y'shaarj when it is cast.
- Malkorok will do 3 Arcing Smashes followed by the Breath.
- After he is hit, the Corrupted Amalgamation will be healed to full and should be killed ASAP, and then finish the fight as normal.
- If you wipe, the Skullsplitter will respawn down in his original position at the bottom of the stairs.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.