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Author Topic: Kor'kron Dark Shaman (Boss 7)  (Read 23840 times)

Offline Tagan

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Kor'kron Dark Shaman (Boss 7)
« on: August 20, 2013, 09:01:27 pm »
« Last Edit: September 11, 2013, 07:22:53 am by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Kor'kron Dark Shaman (Boss 7)
« Reply #1 on: September 11, 2013, 09:11:45 am »
http://www.icy-veins.com/kor-kron-dark-shaman-detailed-strategy-wow

Fight is split into a number of phases

At the start of the fight, Darkfang and Bloodclaw  should be picked up and killed asap we then move onto the 2 main bosses who share a healthpool.

100 - 80% -

Haromm begins casting Toxic Mist on random raid members. The healers have to respond to this ability by doing extra healing on affected players.

Kardris begins casting Toxic Storm, and summoning Toxic Tornadoes. Since these move around, your raid members will have to always be aware of their surroundings, and they will have to avoid them at all times. As the fight goes on, the number of tornadoes present will increase, causing your raid to have less and less space. This acts a soft enrage timer.

80 - 70% -

At 80% health, Haromm begins casting Foul Stream Icon Foul Stream. This ability deals very high damage to any players it hits.

Kardris begins casting Foul Geyser Icon Foul Geyser at 80% health. This ability is the most problematic one in the entire fight. The resulting Foul Slimes cannot be tanked in melee range due to their very high damage aura present within 3 yards of them, so they will need to be kited. Tanks who can reliably generate solid threat at range, so Brewmaster Monks, are good for this task. Alternatively, you could have them kited around by a ranged DPS player, such as a Hunter or a Mage.

70 - 25% -

Haromm begins casting Ashen Wall Icon Ashen Wall. Like with most of the other abilities in this fight, players will simply have to immediately move away from where the wall is placed.

Kardris begins casting Falling Ash Icon Falling Ash at 70% health, and this ability is very easy to deal with. Players have around 30 seconds to make sure that they are not standing within the marked area on the ground, which is more than enough time. When the fiery projectile of the ability lands, the entire raid will take a moderate amount of Fire damage for which the healers must be prepared.

25% down -

When the bosses reach 25% health, their damage increases by 25%. This part of the fight will be the most difficult one, because your raid will be running low on space (due to the Ashen Wall Icon Ashen Walls and the increasing number of Toxic Storm Icon Toxic Storm clouds) and probably also on mana. Defensive cooldowns are best used here. Basically nuke heroism, cd phase while dodging stuff.

« Last Edit: September 16, 2013, 07:46:52 am by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Kor'kron Dark Shaman (Boss 7)
« Reply #2 on: September 17, 2013, 10:27:54 pm »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Karä

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Re: Kor'kron Dark Shaman (Boss 7)
« Reply #3 on: September 23, 2013, 11:32:05 am »
Just found this on that healer blog. Not sure if this is how we did it on flex?


There is no need for the bosses to be tanked separately until the Foulstream Totem is placed. Tanking them together and moving just out of range of the Toxic Storms is ideal as it will allow all DPS to cleave the bosses, and since they share a health pool, this is effective damage. Once the Foulstream Totem has been dropped, the tank currently on Wavebinder Kardris can drag him away from the raid slightly just before Foul Geyser will be cast, to allow all players time to react to the Foul Geyser impact and Foul Slime spawns. Once the slimes have been summoned, Kardris can be brought back to Haromm for a bit more cleaving until the next Foul Geyser is cast.

Also:

Raidwide movement speed increases are especially handy during the Ashflare Totem phase, for each Ashen Wall spawn.

Druid sprint has 2 min CD. Got drums in the bank?
« Last Edit: September 23, 2013, 11:33:51 am by Karä »

Offline Tagan

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Re: Kor'kron Dark Shaman (Boss 7)
« Reply #4 on: September 23, 2013, 12:06:49 pm »
We should have, if not I'm sure we can craft some.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

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Re: Kor'kron Dark Shaman (Boss 7)
« Reply #5 on: November 23, 2013, 11:50:14 am »
Achievement : Rescue a set of caged prisoners, a group of unwilling combat participants, and Ji Firepaw before defeating the Kor'kron Dark Shaman in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

Easy this one, just cc the yellow mobs during the trash before the boss, they have bugger all health so no aoe or anything when near them. Once the mobs near them are dead they will turn friendly and run off.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.