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Raid => Archive => Raid Tactics => Seige of Ogrimmar => Topic started by: Tagan on August 20, 2013, 08:59:11 pm

Title: Immerseus (Boss 1)
Post by: Tagan on August 20, 2013, 08:59:11 pm
PTR guide..

http://www.youtube.com/watch?v=Dxe2Kx2qym8
Title: Re: Immerseus (Boss 1)
Post by: Tagan on September 11, 2013, 07:34:48 am
http://www.icy-veins.com/immerseus-detailed-strategy-wow

2 phase fight, requires 2 or 3 healers and 2 Tanks, most tactics discussion says 3 healers is best due to covering the room for the adds that need healing up.

Phase 1 is just nuke boss and dodge stuff on the ground.

Need to be spread about the room so we can take care of the adds in P2.

Phase 2 requires the raid to either kill (Sha Puddle) or heal(Contaminated Puddle) adds, if an add reaches him it explodes for raid wide damage, this is bad if we screw up and a load get to him at once. Each add we kill or heal up removes 1 corruption, the idea of the fight is to get rid of all the corruption.

Back to phase one once all the adds have been killed/Merged back to the boss.


Title: Re: Immerseus (Boss 1)
Post by: Glordi on September 11, 2013, 07:44:57 am
Yeah, and the boss needs to be tanked away and gives the tanks a stacking debuff with increase damage taken. Will look at it a bit more laters.
Title: Re: Immerseus (Boss 1)
Post by: Karä on September 11, 2013, 09:58:12 am
Whoever is healing tonight needs to consider what spec to play for this boss. I don't think Disc is the way forward here since you actually need to heal the adds up (quickly). So Attonement, Divine Aegis and PW:S won't do us much good here. Which is usually the top 3 spells for a Disc.
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on September 11, 2013, 02:45:33 pm
I think I was holy briefly...in classic. So umm yeah.  Penance probably isn't bad though.
Title: Re: Immerseus (Boss 1)
Post by: Karä on September 11, 2013, 04:53:37 pm
Might not be totally useless as Disc tbh - you can help kill the Sha Puddles. And the shields you stack through Attonement will help mitigate the dmg we'll take when the ones we haven't killed/healed reach the boss. So I guess it's not too bad.
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on September 11, 2013, 05:41:42 pm
Problem will be when there is so few DPS ones left, which is the same problem if we only have 2 healers I think - kinda HAVE to heal lots up per wave.
Title: Re: Immerseus (Boss 1)
Post by: Mink on September 11, 2013, 10:58:05 pm
i was chuckin a few heals tonight at the end, was helping a little eso with the buff
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on September 11, 2013, 11:09:30 pm
I guess if we can call out the last phase (ie judge when his corruption is low enough that we can deal with that many total adds) the pallies can LoH one each?
Title: Re: Immerseus (Boss 1)
Post by: Illiath on September 12, 2013, 03:09:03 am
at least on flex, i was able to single heal a blob to full with supplication (flash heal has 100% crit chance if used within 8 seconds of a kill). If I spec into selfless healer then this means I could potentially:

1) store selfless healer procs from doing dps to boss (needs 3 judgements to be cast) then use them on one healer blob
2) kill a black blob
3) use supplication heal on another blob
4) cast 2 normal heals on a 3rd healer blob

If me and mink do the same thing then its similar to having 4 healers, but it depends how much healing the blobs need on normal compared to flex.
Title: Re: Immerseus (Boss 1)
Post by: Karä on September 12, 2013, 09:58:31 am
Im pretty sure you can get away with 2 flash heals even on normal, Illi.
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on September 18, 2013, 12:39:03 pm
On our normal kill progress (ie the lowering of his corruption) got very slow once we started running out of DPS blobs so anything the rets can do on the healer blobs will help, even if it means skipping the DPS ones later on / lower DPS
Title: Re: Immerseus (Boss 1)
Post by: Tagan on November 23, 2013, 11:33:11 am
Achievement : Defeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

Pretty easy, just takes a while, with our raid setup it's likely Kara and Khaz will be best for trapping them for long enough, they have bugger all health so anything that does damage to them is kinda bad. Should try for 2 or 3 each phase, get it done in about 4 phases or you start to get close to the enrage timer.
Title: Re: Immerseus (Boss 1)
Post by: Tagan on December 02, 2013, 12:35:09 pm
Heroic Video:

http://www.youtube.com/watch?v=E-viay6eizg

We need to be grouped in P1 to control pool spawns and have the tanks be able to collect adds that need to be killed, Also get a stacking debuff from hitting the boss, need to stop hitting the boss for 6s when at most 5 stacks to reset it.

Spread as usual for P2 to kill adds, this phase is pretty much the same as normal except the pool in the middle grows as adds reach it, but shrinks when it damages people. In the video they said they hardly noticed this mechanic.
Title: Re: Immerseus (Boss 1)
Post by: Tagan on December 04, 2013, 04:19:14 pm
http://www.mmo-champion.com/threads/1354983-Immerseus-Heroic-Guide
Title: Re: Immerseus (Boss 1)
Post by: Tagan on December 09, 2013, 09:05:07 am
So, any ideas on how to improve on this weeks attempts.?

From my point of view the main issue was tanks dying. What can we do to solve the problem?
Title: Re: Immerseus (Boss 1)
Post by: Karä on December 09, 2013, 09:14:04 am
Pretty sure tanks died to the debuff you get from hitting the boss.
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on December 09, 2013, 06:32:22 pm
I don't think you can attribute it solely to that.  I would like to see more agressive use of cooldowns on those bolts though; don't do you much good when dead!

We also have two sets of tactics posted here that suggest moving around the boss during P1 in an orderly fashion to avoid excessive pools - which we didn't do.
Title: Re: Immerseus (Boss 1)
Post by: Tagan on December 09, 2013, 07:40:19 pm
Didn't we decide that moving around the boss was kinda pointless as the pools disappear between P1's, open to debate if we think it would be better.
Title: Re: Immerseus (Boss 1)
Post by: Karä on December 09, 2013, 08:09:52 pm
Everything was looking OK the last 2 pulls except for Glordi who suddenly went down very fast with 5 stacks. Caught Atheena off guard i think. Was just answering why tanks died, not why we generally wiped (although Glordi dying the last pulls was mostly the reason :p). Or did you respond to Tagans post and not mine Iri? A bit confused :p
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on December 09, 2013, 08:36:45 pm
Both in an attempt to confuse you!
Title: Re: Immerseus (Boss 1)
Post by: Chalace on December 09, 2013, 09:32:09 pm
As i mentioned in the latter part of the raid, picking up those adds in P1 is horrible, people are spread over the entire platform meaning i do nothing but run in circles like a headless chicken the whole time attempting to agro them.
We are covering a space twice the size of that in the video by using the larger platform; on top of that the first wave has already reached the raid as we tank swap meaning there half dead by the time i reach them and getting agro is nearly impossible, which is what was almost killing Illiath every pull.
Not sure what else we can do about it other than group up more, and not position yourself on the opposite side of the mass of pools to the tanks.

Starting on the larger platform should negate the need to move, in the video there using the smaller ones; the raid was really only hovering around the left side of it leaving half clear.
Title: Re: Immerseus (Boss 1)
Post by: Chalace on December 09, 2013, 09:48:33 pm
RE: Adds

Looking around there's a few different ways people are doing it but this seems the most reproducible.
There using a raid > tank distance more like ours.

http://www.youtube.com/watch?v=XPdqswUaiFQ

i.e Raid positions as you have been on the left side of the big platform, and collapse to the right side when the adds come in.
Title: Re: Immerseus (Boss 1)
Post by: Tagan on December 10, 2013, 07:43:55 am
Simple fix, we just have a gather point for the raid when the adds come in.
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on December 10, 2013, 11:49:54 pm
Did Khaz use MD to the tank on the first wave of adds? I don't think so because they often went for him.

Might be worth saving that.
Title: Re: Immerseus (Boss 1)
Post by: Chalace on December 11, 2013, 12:21:23 pm
Did Khaz use MD to the tank on the first wave of adds? I don't think so because they often went for him.

Might be worth saving that.

There is no reason not to I'd imagine, however using the method i showed above should make more than enough difference. You tank yourself, the difference between having mobs in a 30y radius vs 150y radius is huge.
Title: Re: Immerseus (Boss 1)
Post by: Karä on December 11, 2013, 01:00:27 pm
Proven Tank yet?
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on December 11, 2013, 07:09:51 pm
Proven Tank yet?

How will Chal running away from the mobs help?!
Title: Re: Immerseus (Boss 1)
Post by: Chalace on December 11, 2013, 09:42:38 pm
Proven Tank yet?

Hmm do research for my assignment or stand semi-afk for 9000 hours in a room...

(http://v.cdn.cad-comic.com/comics/sillies-20100929-2a5ce.gif)
Title: Re: Immerseus (Boss 1)
Post by: Atheena on December 31, 2013, 11:57:45 am
Found this guide with pretty pictures for me to understand, seems like a really simple guide with good guidance on how to move.

http://www.mmo-champion.com/threads/1354983-Immerseus-Heroic-Guide (http://www.mmo-champion.com/threads/1354983-Immerseus-Heroic-Guide)

It mentions soaking the puddle under Immerseus, I don't think we done that last time. 
Title: Re: Immerseus (Boss 1)
Post by: Irisiri on December 31, 2013, 05:43:01 pm
We did, although not in a hugely organised way.  The pool gets WAY bigger when the adds hit it, so it's hard to avoid, and strinks quite fast when you touch it but leaves a fairly nasty DoT behind (it killed one once and got close a few times).
Title: Re: Immerseus (Boss 1)
Post by: Atheena on January 01, 2014, 02:31:15 am
.. another method by a guild called flask up. They used a mage to pew pew the boss. Adds were tanked in aoe range of the boss as the aoe doesn't build up a debuff.

Quote
We found that it was best to allow 1 player to just damage the boss while he had the Swelling CorruptionSwelling Corruption active on himself and then healers would simply dispel the debuff when it got to 4 or 5 stacks. This allowed us to remove the Swelling CorruptionSwelling Corruption from the boss in a fast manner and then all DPS players could switch back to the boss in order to continue the fight.