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31
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Toban on September 16, 2015, 08:48:20 am »
We had the boss at 22% a few times when we finally fell over, so basically it becomes a function of "can you slap 25% more damage into it, principally by the construct".

If yes then profit, if no then we'll need to do it "properly".
32
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Tagan on September 16, 2015, 08:36:15 am »
When was that posted? As I thought they had fixed being able to cheese it like that a long time ago. Could be wrong though.

If this cheese method does work you are basically saying ignore the ghosts (let them just get perma rooted),  the caster adds, somehow they need to be interrupted by the ranged to bring them into melee where they can be cleaved down, meaning the whole raid stacks under the boss in P2 and people just run out with shit. If everyone is on the boss for the whole fight I think we might have the dps to kill him before the 4th Dominator.

Use Ring for Dominator's 1 and 3 and use heroism for the 2nd.
33
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Karä on September 15, 2015, 03:22:09 pm »
From MMO:

So, for anyone looking for an easy strat for this fight, this is what my guild does, note I drive the construct.

To put it simply, I Fel Prison every ghost and we kill the boss before they break out. Put 1 line of fire between the raid and the blue portal. Drop the Fel Prison about 4 yards in front of the blue portal exactly 4 seconds before the Haunting Soul timer runs out on DBM. I don't know what the timing for this is if you use Big Wigs, though I'd assume it's similar. If you do that, you will catch all of the ghosts in the prison from the current wave as well as refreshing the stun on any ghosts you previously had trapped.

Other than that, have the whole raid stack in melee. There's no need to have ranged put any thought into positioning as you ignore the ghosts. Obviously you still run out with Gift of the Man'ari and the players that get it need to spread without going to Africa. If you want to extra special retard proof this strategy go ahead and assign major raid CDs to be used for each Dominator as there's no other points in the fight with any significant damage. This will ensure that even if someone is slow about running out of the group no one will die. Note AoE mitigation CDs such as Smoke Bomb, Spirit Link Totem and Power Word: Barrier are ridiculously good for this.

So yeah, ignore ghosts and do big dick damage. Handle the casters however you can with ranged interrupts and shit. I don't know about Druids and Monks, but Paladin Warrior and DK tanks can all help to some degree with getting the casters into cleave range.

As the construct, since I never had to stop hitting the boss except for when the Dominators spawned, I managed 280k dps last week. If your construct driver can do over 200k, you should have an easy time of it. This strategy relies on killing the boss before the 4th Dominator. You can live past 4, but the portals will swap positions soon after that, which will fuck you and may make it difficult to live for another 30 seconds.
34
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Karä on September 14, 2015, 03:56:30 pm »
Also, should we end up with the same setup, we can 2 heal it.
35
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Karä on September 11, 2015, 12:32:25 pm »
He doesn't need to come off the boss to kill adds. You'll see in the logs the robot did more dmg to the boss and more dmg to the adds in the same time frame.
36
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Nhaal on September 11, 2015, 12:18:33 pm »
But chal is doing the equivalent of 4 dps'ers to the boss, so taking him off the boss to free up Glordi makes no sense?
37
Hellfire Citadel / Re: Socrethar the Eternal
« Last post by Karä on September 10, 2015, 11:28:03 pm »
Our best attempt (22%):
https://www.warcraftlogs.com/reports/8MWCvqB27rDGA4z3#fight=18&type=summary

Similar log:
https://www.warcraftlogs.com/reports/aqgCVHW6XAzPxymN#fight=51&type=summary

Spoke to Chal. We need to try and use the prison on the ghosts. Chal will deal with the ghost almost entirely on his own. Free up Glordi completely to kill boss/dominator. With a few more ilvls it should fall over in 1 phase.

38
Hellfire Citadel / Re: Fel Lord Zakuun
« Last post by Karä on September 07, 2015, 04:52:50 pm »
90% sure you can't stack seed debuff. Also, when you soak a wave, you do aoe dmg 3 yards. More info in the video i linked above.

I think in phase 3, the only "tactic" is that people with Latent debuff just have to focus on not getting hit. We always had people getting hit in the last phase. It won't fall over until we fix that.
39
Hellfire Citadel / Re: Fel Lord Zakuun
« Last post by Illiath on September 07, 2015, 01:50:04 pm »
did we ever find out if stacking the seeds would work? I understand it would be hard to position the players in exactly the same place, but it might work if all players effected ran into a specific corner so the terrain actually forced them into standing at the same spot.

The reason I bring it up is for the final phase we seem to have 1 extra seed and 1 extra pillar both at the same time, if we soak the extra pillar then we run very short on players who can soak the waves.

Instead we could ignore the last lot of pillars (or maybe soak 1 or 2 that are quite far from the other pillars), have the people with seeds stand in the same corner and then have the players with mobile magic immunity (rogues+clos, paladins+bubble) absorb all the waves from the seeds as they spawn from the same place.
40
Hellfire Citadel / Re: Fel Lord Zakuun
« Last post by Karä on August 31, 2015, 10:38:54 am »
I know you can't watch more than 2 minutes from a tactic video before your brains explode... So just jump to 8.20 and watch 2 min from there.

https://www.youtube.com/watch?v=0w-m2MYMnc4

Remember it's safe to stack up loosely in this fight, except for when you have the Befouled debuff.
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