MainMainForumGallery

Author Topic: The Fallen Protectors (Boss 2)  (Read 15154 times)

Offline Tagan

  • Global Moderator
  • Posts: 3533
The Fallen Protectors (Boss 2)
« on: August 20, 2013, 08:59:56 pm »
« Last Edit: September 11, 2013, 07:20:58 am by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

  • Global Moderator
  • Posts: 3533
Re: The Fallen Protectors (Boss 2)
« Reply #1 on: September 11, 2013, 07:56:15 am »
http://www.icy-veins.com/the-fallen-protectors-detailed-strategy-wow

2 tanks and 3 healers.

All bosses have to die within 15s so can't just nuke one down like council in ToT.
Bosses will transition at 66 and 33% and enter a "Desperate Measures" phase.

Rook Stonetoe(Tanky type) - Tanked facing away from the raid, Does frontal cleave ability, Throws a brew at someone, move from it. Also periodically drags someone in and then does whirlwind kick of doom, guess what? move away from that too. For his extra phase he summons 3 adds that need to die. Need to gather on the red circle during this phase or people get 1 shot. Gloom>Sorrow>Misery kill order.

He Softfoot(Rogue type) - Stuns and Bleeds are his main things. During stun he will focus a raid member, kite him till the tank can get him back. Bleed (Garotte) needs to be dispelled. For his Desperate Measures ability he spawns an add called Embodied Anguish that fixates on a  random raid member, get extra action button and it needs to be passed on to someone else before the damage gets too high.

Sun Tenderheart(Priest type) - She is not tanked and casts random SP type stuff on the raid, Due to Sha Sear the raid need to stay spread as much as possible at all times. Shadoword Pain need to be dispelled as it hurts and will spread. Calamity is cast periodically and takes off 30% of everyone's health so we all need to be at least over half health at all times. Her extra ability means we have to stack up for raid cd's and healing and kill waves of adds.

We cannot handle more than 1 desperate measures at a time so we need to keep an eye on health bars, getting them all to 75% and 40% before doing each one is turn would be my suggestion.
« Last Edit: September 11, 2013, 09:09:50 am by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Irisiri

  • Registered Member
  • Posts: 528
Re: The Fallen Protectors (Boss 2)
« Reply #2 on: September 22, 2013, 02:19:37 am »
Why is it we bring them down together aside from the very end?

It seems to add a needless level of complexity vs just hitting the one we want to transition next.

You might need someone on Sun I suppose to stop the sears (unless the He tank could find time to interupt)

Offline Tagan

  • Global Moderator
  • Posts: 3533
Re: The Fallen Protectors (Boss 2)
« Reply #3 on: September 22, 2013, 08:08:31 am »
No reason other than that's what the tactics from other groups suggested you do, I hardly call sticking on a  boss until 2 given %'s complex in any way. Everyone know's their targets from the start of the fight and that's what they stick to. No reason we can't just burn 1 down at a time past the 2nd power phase and then balance them, just not really seeing a benefit to swapping.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Glordi

  • Registered Member
  • Posts: 463
Re: The Fallen Protectors (Boss 2)
« Reply #4 on: September 22, 2013, 03:09:43 pm »
Tactic I saw last night was taking one at a time all the way down to the second transition(33%) then do the next one, same thing.

Offline Irisiri

  • Registered Member
  • Posts: 528
Re: The Fallen Protectors (Boss 2)
« Reply #5 on: September 22, 2013, 10:45:33 pm »
That's a bad idea (well on proper difficulties) because the transitions reset some things, eg the garrots He does last until He next does a desperate measures

Unless I misunderstood something...

Offline Tagan

  • Global Moderator
  • Posts: 3533
Re: The Fallen Protectors (Boss 2)
« Reply #6 on: November 23, 2013, 11:35:23 am »
Achievement: Transfer the Mark of Anguish to at least 5 unique players over a total of 200 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.

Easy one this, just split the raid into 3 groups spread about 30 yards ( there is a limit to how far you can transfer it) from eachother and pass from one group to the other until complete, once you have had the debuff, run out of the group so you don't get it again.
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

  • Global Moderator
  • Posts: 3533
Re: The Fallen Protectors (Boss 2)
« Reply #7 on: December 02, 2013, 12:41:16 pm »
Heroic video...

http://www.youtube.com/watch?annotation_id=annotation_3303022081&feature=iv&src_vid=E-viay6eizg&v=JuvPnuTGFEI

The major change to this fight is the bosses continue to do their abilities during other bosses desperate measures, really need to watch to see how to handle them all but the bosses need to be "killed" in a different order to our usual as Sun's calamity will start to 1 shot people if she is done 3rd, new order will be Warrior, Priest, Rogue.
« Last Edit: December 02, 2013, 12:53:06 pm by Tagan »
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.

Offline Tagan

  • Global Moderator
  • Posts: 3533
Sub is crap, and those saying it should do more damage as it's complex, please explain Combat's cleave/AoE damage, clicking 1 button is hard.